Hmm, OK this is a tough one to call. But call it I must. Admittedly, the Warcraft series has always prided itself on its ease of accessibility, speed of gameplay and manic battles. In fact, Blizzard has carved itself a niche, no, a cavern, when it comes to this style of game. And Warcraft III is no different. For all its 3D splendour and array rbly rendered and animated units, it still holds dear the very essence of its predecessors, and subsequently very little has changed in the lay department, have to build a base, resources, build up an ile fending off groups of enemy marauders who to their credit, intelligently pick out and attack the weak MHoints of your base in an attempt to annihilate your I loyal subjects and skewer their heads on stakes outside your fallen city walls.
But let's just pause for a second and think about this WarcraftII is pushing on towards its seventh birthday, which in human years would make it more wrinkly than a severely dehydrated prune. But it is.
However, before you cut out my photo and throw kitchen knives at my groin in disgust, allow me to explain myself. Breath in But there are some glaring issues which need to be mentioned. In the seven years since its predecessor took the world by storm, both the RTS genre and PC games as a whole have moved on massively. Not only graphically but in terms of gameplay, strategy and tactics.
However, at least 60 per cent of the missions in Warcraft III involve building up a few bases, amassing as many troops as possible and then mindlessly wading into the nearest enemy encampment, clouting anything which moves round the head until it drops off, and generally hoping your forces can overwhelm your adversary. All too often you feel as though the landscape is dictating the tactics to you, funnelling you down set routes rather than offering you a wide variety of strategic options.
Why, why, why, why, why? And why once more? Slap wrist. The likes of Shogun, Warrior Kings and Cossacks have shown us the way forward and in contrast, Warcraft Ill's simplistic approach just feels, well, old. But enough pessimism. Many of the non base-building missions add a refreshing change to the drudge of constructing and killing - such as escorting convoys and holding out for a set time against hordes of rabid enemies. Just wait till you see what she can do with her magic wand.
Each of these heroes has their own diverse and well-thought-out set of spells and abilities. Strong RPG elements mean that as they gain levels, the heroes become both more powerful and adept at their spells - which can be levelled up as you see fit.
In combat, your hero is your central unit, and can seriously swing the tide of a battle. They also carry a small inventory that you can pack to bursting point with magical items found during the course of your adventures. Despite my earlier rant about a lack of tactical choices, Warcraft III does offer some interesting touches. The Al is very solid and units will back each other up intelligently, with healers coming to the aid of their lacerated comrades.
Best of all, the game is almost bug-free. And it gets even better. Oh yes. An aspect of Warcraft III that elevates it to heights worthy of greatness.
Never in the history of RTS games has there been a more compelling, beautifully presented, well-acted, uncliched plot than here. Never want to stop pushing onto the next cut-scene, be it in-engine or one of the truly incredible FMVs that Blizzard excel in.
The plot played out from four very different perspectives , takes on a sinister twist-ridden direction, surprising you time and again with its brilliant unpredictability. But how, I hear you ask, does my story end? Or will it be swept aside, left bleeding a slow, pathetic death, reaching out to its vanquishers and coughing out its last with a mouthful of blood?
Heed what you have read and decide for yourself, for the outcome of this final battle is ultimately up to you. Whether you align yourself with the tactical freedom of Shogun and Warrior Kings or the simplicity and accessibility of Warcraft III is your choice.
But choose wisely my friends, because the RTS war is about to commence. Of the four sides on offer, the humans are probably the most well-rounded, while the Undead excel defensively. They also have the ability to raise the dead, meaning once the enemy has lost a number of units, the Undead shamans can resurrect them and turn them against their one-time comrades.
Orcs are easily the most powerful offensively, although their defensive capabilities are about as daunting as an under-fives football team's rearguard. The Knight Elves not only have the advantage magically, but can also conceal themselves well at night. As for the choice of units, overall the selection is pretty well thought out many units have unique, upgradeable abilities , and range from standard foot soldiers to mighty fire-spewing dragons.
My name is Martin Korda, and I am a multiplayer Warcraftaholic patronising applause. It started with the odd game here and there, a couple at lunch and then a couple after work.
But it didn't take long before I started binging. Jumping onto Blizzard's incredible Battlenet server - which automatically matches you up with a suitable opponent -proved too much of a temptation, and soon I was embroiled in hazy all-nighter sessions.
Weekends disappeared faster than a tub of lard at a fat club. July 9, : The rules for the Tool Section have been revised. Please be sure to read the revisions. We need your help running the site. Check out the Staff Job Openings thread. Don't be afraid to descend to the dark side and embrace corruption in the 9th Cinematic Contest. JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser. Filters Filter. Authors: Results must include all authors. Tags Click to expand Categories Tools.
Results must include all tags. Details Click to expand Resource type: Any Binary. Newer than:. Older than:. Minimum number of downloads:. Maximum number of downloads:. Minimum file size KB :. Maximum file size KB :. Hosted Projects. Quenching Mod Forum Download. Warsmash Mod Engine Forum Download. First Prev 5 of 8 Go to page. Sort by: Last updated Sort by: Most downloaded. Highest rating.
Most comments. Most viewed. Post date. Last reply date. WC3 Colorizer 1. Developer's Description By Blizzard Entertainment. This patch of The Frozen Throne fixes a client crash related to queuing too many invalid build commands.
The Frozen Throne is an impressive expansion pack for a remarkably good game, and anyone who enjoyed Warcraft III needs to get it. Full Specifications. What's new in version 1. Date Added January 26, Version 1. Operating Systems. Additional Requirements None. Total Downloads , Downloads Last Week Report Software. Related Software. Fall in love with the classic Age of Empires II experience, now with high definition graphics. Plants vs. Zombies Free to try. Defend your garden from a zombie attack using a variety of plants.
0コメント