Ultimate risk pc game


















Browse By Developer BlueSky Software, Inc. Perspective Top-Down. Download MB. External links classicgamefixes. Captures and Snapshots Windows. Write a comment Share your gamer memories, help others to run the game or comment anything you'd like.

Send comment. Download Risk: The Game of Global Domination We may have multiple downloads for few games when different versions are available. Just one click to download at full speed! Windows Version. Patch Patch 1. The Game of Life Win Age of Empires Win, Mac Now, you must deal with terrain, weather effects, POWs and rebel forces. You can construct forts, defend capital cities, create alliances, use power-ups, create super troops, choose offensive and defensive formations, set booby traps and much more.

Hasbro has breathed new life into a classic. If you've ever been a fan of the board game, then you won't want to miss this totally fresh experience. This isn't the Risk you grew up with. Many Saturday evenings of my youth were spent warring and scheming over a game of Risk with my friends.

I could go into long tirades about allying with so-and-so, or how we all snorted Pepsi out of our noses laughing when what's-his-name got stuck in Australasia again. But we're in the '90s, so let's see what happens when Hasbro Interactive attempts to translate this classic board game to the PC environment.

Part of the challenge in translating a popular board game to the PC is keeping what people liked about the original, yet enhancing it enough to make it successful in the new setting. If you mess with tradition too much, you will end up alienating the devoted fans of the original -- those who are most likely to purchase the game.

Yet at the same time, if all you do is make an electronic version of the old game, you will probably not attract enough of a new audience to reach the next plateau of success. Hasbro Interactive has found the perfect solution to this dilemma by making their new Risk really two games in one.

For the traditionalists like myself, they've provided Classic Risk , a perfect rendition of the original even down to the monotonous dice rolling. For those who want to expand their Risk experience, there is Ultimate Risk, structurally tied to the old Risk, but with many new and fun additions built in. Hasbro's Classic Risk is everything you think it should be, and more. If you want to, you can exactly replicate a game of the old Risk on your computer screen -- from the random territory card distribution to reinforcement placement and continent control.

But this version of Classic Risk gives you some cool new options. For starters, there are numerous maps to choose from: the original World Map, as you'd find in the board game; the World Map c.

Furthermore, you can choose from three different game objectives: World Domination the last one standing wins , Capital Risk where you try to capture your opponent's capital , and Mission Risk where you need to fulfill the mission on a card dealt to you, e. The turn sequences are what you would remember.

First you place your reinforcements, then you choose where to make your attack s ; next you free move some troops between two neighboring territories, and finally you get a card if you conquered at least one territory. Lather, Rinse, Repeat. While I was very comforted by the option of playing the original Risk, and though it served as a nice re-introduction, it wasn't long before my curiosity regarding Ultimate Risk got the better of my more traditional side.

This is where I'd like to focus my review, for I feel that Ultimate Risk is what makes this title worth buying for the general gaming public.

Let me explain right away that Ultimate Risk probably won't cut the mustard for those strictly devoted to the intricacies of the Talonsoft or SSI war games. After all, this is still Risk , and as such, it has an inbred element of chance which I find exciting but that may frustrate more die-hard wargamers.

That being said, I would suggest that Ultimate Risk is the wargame for the rest of us. There is enough of the original Risk here to avoid a steep learning curve, yet this enhanced version of the game provides many wonderful new wrinkles. Let me describe a few:.

You can build forts to protect the boundaries of your empire. The forts are entirely defensive, but also sturdy. They allow you to feel pretty well guarded against attack, and free up your troops for use elsewhere. You can have up to five generals at a time. They lead your attacking armies to greater success on the battlefield, and actually gain rank with victory, making them even more effective.

The pesky rebels will arise randomly in any weakly protected territories. Therefore, you can't just walkthrough an area and leave one battalion in each territory. You should have at last three in each. Rebels are like any other army in that, given the strength, they too can build generals and forts. Realistic Terrain. Terrain acts like terrain in Ultimate Risk. You can't place forts in mountains, for instance. This adds a nice touch of realism.

Prisoners of War. When you defeat an enemy, you may capture some of its troops. These can be traded back to that army for the return of your own captured battalions. Natural Disasters. Watch out for these. At the end of every round, they randomly strike territories on the board, and if they kill all of your troops in a given territory, rebels will gladly step in to take over—another good reason to have more than one battalion in each territory.

Ultimate Risk is more strategic than Classic Risk. When you attack or defend, instead of rolling dice, you will select an attack or defensive formation e. When the attacker and defender have both chosen their formations, the formation cards are shown, and then a result is calculated. The outcomes are still very random, of course, but you'll learn which formations to use at which times to maximize your chances of success.

Those who were turned off by the random nature of events in Risk may like Ultimate Risk much better for this reason. All the maps are nicely rendered, and the cut-scenes in Ultimate Risk were also well made -- if a little uniform and repetitive. The whole package has a nice "vintage" look to it, adding to the feeling of nostalgia you get if you're fan of the board game. I didn't find anything graphically to be sub-par or annoying, and performance was not an issue this is Risk , not Jetfighter III.

Unless I missed it, there was no music except during the cut-scenes. I can't say this fact bothered me greatly no one wants to hear blasting Sousa marches when plotting their next move , but the option to have music low in the background would have been a nice addition. The sound effects were well recorded, if a little repetitive.

For instance in Classic Risk , there is a nice dice-rolling effect, but after the hundredth time The best sounds were the battle sounds that accompanied the "battleboxes" in Ultimate Risk short video clips that showed the outcome of that particular battle -- the horses neighing, the pop of the rifle shots, the booms of the cannons, etc. Unfortunately, I found that the battleboxes themselves slowed down play too much, and I turned them off after I had seen a few.

When I battle, I want to know now if I won or not! I always like games that give you the option to team up with a friend and battle computer opponents -- if the computer-controlled players are smart, that is.

In Risk , they are. My friend and I got toasted by the two computer armies and then got to sit back as they played to a draw by finishing turns in seconds.

As a single player against several computer opponents, I found the AI very challenging. You can't leave your back door open, or you're likely to have a very uncomfortable experience.

The first time I played Risk over the modem with a friend, I noticed something rather strange: no chat mode. I kept thinking, "Oh, I just need to find the right key to push to open the chat window Hasbro has released a patch for Risk that is supposed to have better multiplayer support. Unfortunately, I've tried several times unsuccessfully to patch my installation, so I can't say how good the patch is.

Even unpatched, though, you can play Risk via modem or LAN, and several Internet gaming sites are claiming that Risk Online will be available soon. What else? The graphics are simple enough, but do the job, and the interface couldn't be easier to use.

There's no music, and the sound is basic, but really you don't want music as it would be too distracting, and the sound can easily be turned off. The animations in the battle scenes are quite good too. And a major advantage - it's a lot quicker than playing the board game, yet the computer still lets you see all it does on its turns and shows you every dice roll or battle sequence.

Oh yeah - and the game comes free with a second CD for multiplayer only, so you can play with a friend over the Net or across a network with only one copy of the game. The Bad There are a few minor flaws. Firstly, you can only save the game - or even quit - at the beginning of a game turn, and if you do save, you have to wait for your next turn before you can quit. Quite why the game couldn't be designed to allow mid-turn saving I'm not sure. Also, the cutscene of the guy being guillotined whenever anyone is defeated can't be skipped, neither can the victory cutscene.



0コメント

  • 1000 / 1000