Come now, if you can't be a good and diligent driver then we can always send you back to the unemployment queues. So what do you say?
Before making that decision, please know that you'll be working with a range of adorable anime-esque girls, designed with a knowing eye for what gets your average otaku started. Simple in appearance yet deep in wisdom and knowledge, their timely tutorials walk players through exactly what's required to drive a train and get their passengers to the station on time.
Importers need not panic either as Ongakukan have done a sterling job in keeping the gameplay accessible to all. The basic concept will simply have you adjusting the speed of your train in order to suit the current section of track you're on. Go too fast and you'll risk over shooting the next station, too slow and you'll fall way behind schedule. Get the balance right however and it won't be long before you're caught up in the moment, instinctively knowing when and where to slip the train into neutral so that it can coast along under its own momentum.
A tap of the L or R buttons will sound the horn, and if that's not a boyhood dream then I sure as hell don't know what is A carefully tuned learning curve gently eases players into the rigors of rail life with some "inter-city" action, then eventually ups the challenge to include a little "stops all stations" style madness. And it's here with the clock against you that you'll finally begin to appreciate exactly how demanding such a vocation can really be.
Any thoughts of easy, union supported days at the office are put to rest once the marathon-esque, trans-Tokyo routes open up. You'll pull out from one station and have all of 90 seconds to make it to the next. The pressure mounts while a single mistake will cost you points, loose too many and it's back to the start to try again. Even still, repetition shouldn't be much a problem thanks to the number of different lines on offer Toyoko-sen, Denentoshi-sen, and Oimachi-sen , each of which guarantees players something new to see, every time they step out onto the track.
It's then as we enter the last leg of our journey that special mention must be made of the two game types Ongakukan have thoughtfully provided. Serving as the relaxing alternative to Desha de GO! Scores, time tables, passengers? This is your chance now my friend, enjoy it while it lasts. And though until recently I hadn't given the franchise a second thought, having had the opportunity to explore its delights I can honestly say that it was money well spent.
If you're looking for something a little out of the ordinary and can handle the stigma then by all means, give this a shot. Sure you won't be groping high school girls, but then again there are far worse things that you could be doing with your time, and at the very least you'll be getting into something deep.
Now if you don't mind, I have a train to catch Log In Sign Up. Keep me logged in on this device Forgot your username or password? Don't have an account? Sign up for free! Now Departing From Platform Geek Believe it or not, there's far more potential in a Tokyo train simulator than first meets the eye.
Rating: 8. Let me just say that I enjoy these train simulator games. I enjoy DDG for the gameplay, the ambience and the fun of obtaining chain combos and earning money to open up new routes. Same tracks but different presentation. So, is it? Unlike the bells and whistles of graphics that are seen on DDG games, your treated by numeric counters.
Without having to worry too much about passengers getting injured or falling over, the benefit is that you have a little more leeway when it comes to speeding up and braking. Is similar to the other previous DDG games but with a different control scheme for braking and gas, the indicator of speed and station nearing you is on the bottom and you get to see the mascot and and passengers voice their concerns about your driving skill more.
There is no map indicator in the game. This game is based on your skill of doing well and earning points. But you can continue a new game. You guess a lot more in this game of when to brake and you need to get the train within a meter or exact. What I can say is that when you are moving at a fast speed, the graphics look very nice.
My biggest complaint on DDG games are the cardboard cutouts of photos of people in the station, in this game you get to see people moving around. Which is nice! The music at the stations, the ambience. Also, there is weird sound distribution of some audio coming from the right earbud and not the left and this happened quite a few times. The use of full motion video is nice and I can see fluidity on the console versions but to do this for the PSP was rather ambitious and when it works, it works and looks great.
When it slows down, then the problems of using video is very evident when it slows down by frame or lag. I do like the utilization of the characters who are shown to vent out their frustration when you do something wrong. All in all, the graphic presentation and having it in video was amazing, unfortunately the lines are more residential than metro and you may find yourself driving underground in tunnels quite a bit. I like the fact that you get two different versions of the game using the same line.
Different presentations for each game and I enjoy that there are two different games which adds to the replay ability.
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